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Super strong raid opponents.  A health bar is across the top, but no numeric value is displayed.  Each monster has a Block meter in the top right-hand corner under the health bar. At the start, the creature has x block and you deal 1/x damage. The block number goes down with time, and your damage thus increases. It takes some time for the block number to be at 0 and damage to be 100% of normal.


Each creature in the cell rewards with a unique currency that can be exchanged for buffs in the SHOP screen.  The buffs are substantial and can help you to progress through certain sections of the game.

Asylum Creatures[]

Monster Keys Block Run Time HP (Variable*) Atk Required

(Variable*)

Card Chance
Asylum Emigdala
Emigdala 1 100 2:01 2.5Q 10 1/99
Emigdala X 3 250 3:01 16.4 QQ 11 1/97
Emigdala Y 7 800 5:01 2.4 QQQQ 16 1/86
Emigdala Z 15 5000 8:01 42 M QQQQ 31 1/55
Asylum Occulon
Occulon 1 125 2:01 10.5 QQ 14 1/109
Occulon X 3 400 3:01 15 1/107
Occulon Y 7 2000 5:01 24 1/96
Occulon Z 15 10000 8:01 48 1/65
Asylum Scallius
Scallius 1 300 2:01 700 QQ 13 1/129
Scallius X 3 1500 3:01 14 1/127
Scallius Y 7 6000 5:01 22 1/116
Scallius Z 15 25000 8:01 42 1/85
Phase 1
Asylum GorshankPhase1
Phase 2
Asylum GorshankPhase2
Gorshank 1 1000/2000

(see below)

2:01 3.5 QQQQ 16 1/144
Gorshank X 3 5000/12500?

(see below)

3:01 1/142
Gorshank Y 7 30000/60000?

(see below)

5:01 1/131
Gorshank Z 15 75000/150000?

(see below)

8:01 1/100

Note about the bell: It very rapidly increases enemies HP and attack stats by magnitudes, instead of wasting your precious keys by raising the enemy HP too high (checked by the right of the enemy HP bar (💙=1k1QQ, ❤️=1k1QQ💙, etc.); You can back out of the fight, or swiping the app closed. By fighting and successfully defeating bell enemies, you get many more rewards.

Gorshank Note: Gorshank has a separate health bar for each head, which also have their own blocks. Once the first head is killed, Gorshank will swap heads and as his block decreases his damage and increases until he has as much damage as you have health, effectively instantly killing you. Kill the first head with as little damage as possible and save your usual damaging sequence for the second head.

*Since these stats are variable, it's possible to simply check their values by choosing which battle you want to check, and instead of starting the fight, simply backing out.

Asylum Cards[]

Zone Name Bonus 1star 5star
Card Emigdala Emigdala-1 Emigdala Str exp gained (passive) 100% 2000%
Card Emigdala-X Emigdala-3 Emigdala X Botany Growth Speed (passive) 15% 300%
Card Emigdala-Y Emigdala-7 Emigdala Y Monster Cash (passive) 50% 1000%
Card Emigdala-Z Emigdala-15 Emigdala Z Total damage 75% 1500%
Card Occulon Occulon-1 Occulon Perk Points gained (passive) 6% 120%
Card Occulon-X Occulon-3 Occulon X More asylum keys (passive) 10% 50%
Card Occulon-Y Occulon-7 Occulon Y Base Damage (passive) 25% 500%
Card Occulon-Z Occulon-15 Occulon Z Critical Damage 80% 1600%
Card Scallius Scallius-1 Scallius Pachinko Balls (passive)* 7% 35%
Card Scallius-X Scallius-3 Scallius X Total Health (passive) 35% 700%
Card Scallius-Y Scallius-7 Scallius Y Double brew chance (passive) 25% 125%
Card Scallius-Z Scallius-15 Scallius Z Ores and fish 60% 1200%
Card Gorshank Gorshank-1 Gorshank BP on Rebirth

More AP(passive)*

+18, 6% +90, 30%
Card Gorshank-X Gorshank-3 Gorshank X Damage from trinkets 60% 1200%
Card Gorshank-Y Gorshank-7 Gorshank Y Chain level chance (passive)* 1.5% 7.5%
Card Goshank-Z Gorshank-15 Gorshank Z More Kills per kill 50% 250%

Pets[]

Each boss has a rare chance of dropping a corresponding pet. The highest chance per key is Nightmare difficulty.

Boss Chance (Nightmare)
Emigdala 45/4850 ≈ 1/108
Occulon 45/6600 ≈ 1/147
Scallius 45/8200 ≈ 1/182
Gorshank 45/9500 ≈ 1/211

Traces[]

Traces are the currency used to increase shrine level in the asylum shop.

Trace Drop Amount determined by:
Trace Emigdala
Emigdala Difficulty, Mark
Trace Occulon
Occulon Difficulty, Mark
Trace Scallius
Scallius Difficulty, Mark
Trace Gorshank
Gorshank Difficulty, Mark
Trace Apo
Apothecary Apothecary level
Trace Botany
Botany Botany level, Plant dropped, Plant level, Overgrowth
Trace Tilling
Tilling Tilling level, Dirt owned
Trace Mining
Mining Mining level, Ores per minute
Trace Smithing
Smithing Smithing level, Craft number, Craft tier, Crafts per Craft
Trace Fishing
Fishing Fishing level, Fish per catch

Shop[]

Emigdala Shop:

Name of Buff Description Increment Currency
Wrath +% Damage For each STR LV above 50. +1%
Trace Emigdala
Trace Fishing
Also after lvl 10
Trace Smithing
Prodigious +% Bonus Stats to ALL Tinkering Equipment. +1.%
Trace Emigdala
Trace Fishing
-
Recoup +% chance to NOT use up Materials in Smithing and Brewing. +1.5%
Trace Emigdala
Trace Mining
-

Occulon Shop:

Name of Buff Description Increment Currency
Scavenge +% Bonus to All forms of Resource Collection. +5%
Trace Occulon
Trace Botany
Heavy Cash +100% Attack Speed / +100% Cash.
Allows you to sacrifice attack speed for more cash.
Changes by toggle amount

first upgrade: 100 S / 100 C -> 80 S / 126 C

Trace Occulon
Trace Botany
Talent Start with +% Exp when any skill levels up 0.6%
Trace Occulon
Trace Botany

Scallius Shop:

Name of Buff Description Increment Currency Note
Eviscerate % of kills affect the next monster affect up to X monsters. +1.5%
Trace Scallius
Eviscerate is hard-capped at +10 kills a head, while this caps at +4, research vessel caps at +10.
Hydrate +n H2O levels / +n% Chance for H2O to Lv Up twice. +2 / +1%
Trace Scallius
Best Rest +n% Idle Gains on All Screens. +0.5%
Trace Scallius

Gorshank Shop:

Name of Buff Description Increment Currency
The Power
+% Damage

+% Health
+% Hatchery Exp

+10% Damage / level

+15% Health / level

+1% Hatchery / level

(Max Lv. 50)

Trace Gorshank
Chain Level % Chance to trigger a chain when leveling up any skill + ~2.5% / level

(Max Lv. 50)

Trace Gorshank
Brewery Potions start with % full brew bar after they level up + 1% / level

(Max Lv. 50)

Trace Gorshank
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