Card Drop Rates[]
The chance of getting a card drop lowers per zone, but the chance a higher quality star card drops increases by +20% the higher you go. Raid and Crusade bosses also have a chance to drop their own cards while other cards can be unlocked conditionally and through seasonal events.
Card drop bonuses can be increased when "% Card Drop Bonus" and "% Crusade Card Drop Bonus" are equipped. However, while the former applies to all drop chances, the latter only applies to Crusade content.
Card drop & Raid drop chance cards do NOT affect Raid or Asylum card drops.
For more precise numbers, check Chyromyr's Idle Skilling Notes or Asylum.
Drop Chance | Drop Chance | Drop Chance | |||
---|---|---|---|---|---|
Grasslands | 1/240 | Daydream | 1/70 | Daydream | ~1/120 |
Desert | 1/300 | Chaotic | 1/60 | Chaotic | ~1/110 |
Mountains | 1/360 | Nightmare | 1/40 | Hectic | ~1/100 |
The Mist | 1/420 | Nightmare | ~1/75 | ||
The Dungeon | 1/480 | ||||
Purgatory | 1/1800 | ||||
The Bog | 1/2100 | ||||
Lunar Isle | 1/2400 |
Card Slots[]
Collected cards can be equipped into slots in order to receive their bonus effects. Initially, there are 3 free slots that can be used, but additional slots can be purchased from the Gem Shop for 100 Gems each for a maximum of 700 gems for all 7.
Upgrading Cards[]
Monster cards and the benefits they give are upgraded by using star cards. Those benefits are multiplied by 2x for every tier the card is, with the Dungeon-star tier offering a 2.5x upgrade from the last tier. Some cards only linearly increase their benefit, or their base benefit gets multiplied by the card level to get the total benefit. Every monster card shares the same upgrade tier costs, even the ones that start with better bonuses than previous ones.
Along with Construction, various cards are now upgradable to Pearlescent tier, further boosting their effectiveness by a factor of 2.7x (or 6x total for those increasing linearly). However, to unlock this possibility, Foil Cards or Foil Bosses upgrades must be built, which turns in a set of Orange cards from a zone/boss, meaning the player has to collect and upgrade them from scratch.
Cards other than zone/bosses are not upgradable via star cards and must be won from 6-Star Card Pack, which is available in Gem Shop.
Monster Card Upgrade Costs[] | ||||||
---|---|---|---|---|---|---|
Upgrade Tier | GSE
(Grey Star Equivalent) | |||||
2nd Tier | 3 | 1 | - | - | - | 8 |
3rd Tier | 10 | 3 | 1 | - | - | 45 |
4th Tier | 20 | 4 | 2 | 1 | - | 140 |
5th Tier | 100 | 20 | 4 | 2 | 1 | 520 |
6th Tier | 250 | 75 | 20 | 10 | 4 | 2105 |
If you don't have a star card of the necessary quality to upgrade your cards, you can exchange your lesser cards for the ones you require.
Star Card Exchange Rates[] | |||
---|---|---|---|
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<<< | 5 ![]() |
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<<< | 4 ![]() |
= 20 ![]() |
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<<< | 3 ![]() |
= 12 ![]() ![]() |
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<<< | 2 ![]() |
= 6 ![]() ![]() ![]() |
Cards List[]
This is the full list of all 428 cards currently in the game.
Bonuses marked as passive are always in effect and if equipped are doubled.
Bonuses marked with * cannot be doubled.
Bonuses marked with ** are bugged and are always double, regardless of being equipped or not.
By: Area shows the cards broken down by where they are found.
By: Bonus shows the cards sorted by bonus provided.
Grasslands[]
Desert[]
Mountains[]
The Mist[]
Dungeon[]
Purgatory[]
The Bog[]
Lunar Isle[]
Maelstrom[]
Oblivion[]
Raid Bosses[]
Asylum Bosses[]
Events[]
Crusades[]
Tilling[]
Apothecary[]
Botany[]
Spelunking/Construction[]
Accuracy (8)
Acolyte Efficiency (6)
Apothecary EXP (4)
Attack EXP Chance (5)
Away Progress from Every Screen (2)
Banana Bonk Skill Damage (3)
Base Damage (10)
Base Damage (passive) (1)
Base Ignore Defense (1)
Black Crystal Bonus (2)
Blue Crystal Bonus (1)
Booster Chance (1)
Botany EXP Gain (2)
Botany EXP Gains (1)
Botany Growth Speed (7)
Botany growth speed (7)
Botany Growth Speed (passive) (1)
Botany Speed Upgrades (6)
Botany speed upgrades (6)
BP on Rebirth, More AP (passive)* (1)
BP Upon Rebirth (3)
Card Drop Chance (6)
Cash (1)
Cash from Midas (1)
Chain level chance (passive)* (1)
Chance for Double Potion Level Up (3)
Claw Skill Damage (5)
Common Material Cost Reduction (2)
Crit Chance (4)
Crit Damage (7)
Critical Chance (2)
Critical Damage (1)
Crops for Every Tiller on Ancient Dew (1)
Crops for Every Tiller on Cabbage (1)
Crops for Every Tiller on Corn (1)
Crops for Every Tiller on Crystal (1)
Crops for Every Tiller on Dirt (1)
Crops for Every Tiller on Egg Yolk (1)
Crops for Every Tiller on Essence (1)
Crops for Every Tiller on Grass (1)
Crops for Every Tiller on Hallownil (1)
Crops for Every Tiller on Hyper Stalk (1)
Crops for Every Tiller on Lil Pumpkin (1)
Crops for Every Tiller on Lucentium (1)
Crops for Every Tiller on Macromato (1)
Crops for Every Tiller on Maize (1)
Crops for Every Tiller on Packed Clay (1)
Crops for Every Tiller on Prismatism (1)
Crops for Every Tiller on Quality Hay (1)
Crops for Every Tiller on Saffron (1)
Crops for Every Tiller on Sammatian (1)
Crops for Every Tiller on Spooktobble (1)
Crusade Card Chance (2)
Crusade EXP (5)
Crusade Heal Uses (1)
Crusade Reward (1)
Crusade Reward Multiplier (4)
Crusade Seal Uses (1)
Crypt Rewards (passive)* (1)
Cultist Efficiency (6)
Cyber Food Efficiency (3)
Daily Crusade Max. Fight Bonus (2)
Damage from Trinkets (7)
Damage from trinkets (7)
Double brew chance (passive) (1)
Endurance EXP Chance (3)
Fish Caught (2)
Fishes Caught (1)
Fishes Caught (passive) (3)
Flurry Skill Damage (2)
Green Crystal Bonus (1)
Hatchery Exp (1)
Healing from Food (5)
Healing from Heal Skill (4)
Hoops Max Gems (passive)* (1)
Idle Attack Damage (8)
Idle Attack Speed (4)
Idle Crusaders (3)
Ignore Defense (3)
Inactive Crusaders (2)
Max Shields (6)
Meteor Skill Damage (3)
Mining EXP Chance (4)
Mining EXP Gained (9)
Monster Cash (7)
Monster Cash (passive) (5)
Monster Damage Reduction (5)
More asylum keys (passive) (2)
More Asylum Keys (passive) (2)
More Kills (1)
More Kills per kill (1)
Orange Crystal Bonus (1)
Ores and fish (2)
Ores and Fish (2)
Ores from Mining (9)
Ores from Mining (passive) (1)
Overgrowth Bonus Bonus for Blue Flowers (1)
Overgrowth Bonus Bonus for Green Flowers (1)
Overgrowth Exotic Bonus for Gold Flowers (1)
Overgrowth Exotic Bonus for Green Flowers (1)
Overgrowth Exotic Bonus for Red Flowers (1)
Overgrowth EXP Bonus for Green Flowers (1)
Overgrowth Flower Bonus for Blue Flowers (1)
Overgrowth Flower Bonus for Gold Flowers (1)
Overgrowth Flower Bonus for Green Flowers (1)
Overgrowth Flower Bonus for Red Flowers (2)
Overgrowth Flower Redux for Green Flowers (1)
Overgrowth Time (1)
Overgrowth Time Redux for All Flowers (2)
Pachinko Balls (passive)* (2)
Perk Points Gained (3)
Perk Points gained (passive) (1)
Pet Damage (passive)* (1)
Pink Crystal Bonus (2)
Poison Damage (1)
Poison Skill Damage (2)
Potion Cost Redux (5)
Potion Cost Redux Every 50 Apothecary Levels (1)
Purple Crystal Bonus (1)
Raid Drop Luck (6)
Raid Drop Luck (passive) (3)
Rare Material Cost Reduction (2)
Red Crystal Bonus (1)
Rift EXP (6)
Shield Charge Rate (3)
Smite Skill Damage (2)
Smithing EXP from Crafting (5)
Smithing EXP Gained (1)
Souls kept after Ascending (5)
Spirit EXP Chance (4)
Str exp gained (passive) (1)
Strength EXP Chance (4)
Summon EXP Chance (4)
Tinkering EXP (3)
Total Damage (9)
Total damage (9)
Total Damage (passive) (3)
Total Health (6)
Total Health (passive) (1)
Trinket Efficiency (1)
Uncommon Material Cost Reduction (2)
Yellow Crystal Bonus (2)